Artician Home
Join Artician Login Search

kman's blog

avatar
  • kman
  • Male
  • Is Offline
  • Status: Administrator
  • Blog Views: 10000
  • Last Seen: 2 weeks ago

Profile

kman's Info
  • Joined: 08/25/06
  • Account: Artician Pro
  • Visits: 10000
  • Total Discussion Posts: 439
  • Portfolio Count: 15 | View
  • Blog Entries Count: 84 | View
  • Favorites Received: 25
  • Watchers: 19
Professional
Personal
Social Networks
Monday March 23rd, 2009

During a casual conversation someone brings up the idea of writing their own game engine. This is usually met rather stern remarks about complexity, lines of code, and a unworthy endeavor. Well for the most part I would say that is a true statement, and let me just say that is not what I’m trying to do. Well I’m trying not to think about it that way. My goal over the course of this week is to assemble together several sub systems I’ve done before, and some that I haven’t into a comprehensive sandbox. Then split it into several plug and play DLLs that I can use in future projects.

What I have so far:

  • Math Library
  • Event Handler
  • Win32 Framework
  • Resource Manager
  • DirectX Initialization and Callbacks

What I’m tackling this week:

  • GUI Framework
  • wxWidgets Integration
  • Network Framework
  • Console Debugger

Add a Comment

You must be logged in to post a comment. Login or Join Artician, Free.

Comments

Be the first to comment, add one above!